

I use TexturePacker pro 4.5.0, which is slightly out of date- to export the textures for my 'enemy' sprites, since there are a huge amount of image assets (over 2700 small graphics). But may be there can be simple change on your side that can take care about these situations. I re-exported my spine skeletons using the latest 3.8 editor and almost everything works fine except some skeletons that I use a different packer for.

Texturepacker spine free#
Sure solution would be to copy all pngs into temp dir and pack it there. If we want texture-packer (or even spine) like abilities, the best free tool out there would be synfigstudio. If I delete "Imports" then the texture packer works correctly. So the question why texture packer does not simply ingore that "Imports" directory when it does not contain any png? It happens in this case it is nicely organized to two subdirs but we can have also pngs on that same level as you see the two subdirs. We can have pngs on whatever level underneath. So the packed directory is "music_school_spine".

I thought it is simply ignoring all files and directories that do no contain png files? Seems like texture packer has with this directory problem. So the packed directory contains "Imports" directory where we store all relevant information for reconstruction our images in unity or in spine. About Free Texture Packer is an open source tool that allows you to pack multiple images into one atlas for you games or sites. each animation transition, Spine doesnt support exporting a packed sprite sheet. Any Idea what is wrong? Mareks-iMac:~ marekledvina$ /Applications/Spine/Spine.app/Contents/MacOS/Spine -i "/Volumes/CalDigit T4R 4TB/Projects/Unity/PROJECTS/UNITY/Music World/Assets/Foriero Sources/Foriero Advertisements/Textures/typing_fingers_spine" -o "/Volumes/CalDigit T4R 4TB/Projects/Unity/PROJECTS/UNITY/Music World/Assets/Foriero Sources/Foriero Advertisements/Spine/typing_fingers_spine" -p "/Volumes/CalDigit T4R 4TB/Projects/Unity/PROJECTS/UNITY/Music World/Temp/typing_fingers_spine.json" TexturePacker optimizes your sprite sheets in a way that reduces artifacts on your sprites. TexturePacker is a tool that specializes in creating sprite sheets. It was working with 2.x version with no issues. Hi, this seems to be not working with latest version.
